ROBLOX Brand worlds by Kidscorp

Every world starts with a single block

More than three years ago we placed the first one. Today we count 30+ brand worlds in Roblox, 400k+ players and eight countries. And we are only getting started.

+400KPlayers+30Experiences published8Countries6 minAverage playtime

More than three years building brand worlds in Roblox.

We understand who plays: the kids and teens who grow up inside these worlds. And we know how to bring a brand in and make it part of the game.

We set out to do something simple. A brand that doesn’t interrupt the game.

One that is part of it.

Adidas store inside a Roblox world, Brazil
Adidas · Brazil

We understand who plays.

Gamers, kids and teens who don’t see a brand as advertising. They live it as part of the world.

Nesquik school world inside Roblox, Chile
Nesquik · Chile

And we turn it into a world where they want to stay.

Galletas Festival world inside Roblox, Colombia
Galletas Festival · Colombia

An interactive asset. A touchpoint you can play.

From brief to published world. All in‑house.

Four capabilities that work together to make a brand part of the game.

view_in_ar

Strategy & gamification

videogame_asset

Game design

widgets

3D assets & modeling

sports_esports

Dev, metrics & reports

Three years, one path

From campaigns that came and went to worlds that last, for big and small brands. Keep scrolling to travel through time.

2023
Adidas Roblox experience
First brand world · Brazil

AdidasOur first brand experience in Roblox

We entered through the largest market in LATAM with a branded store players could walk through and equip.

1stKidscorp brand world in Roblox
2024
Nesquik Roblox experience
Adventure game · Chile

NesquikLa Gran Aventura: an experience that became a brand asset

Nesquik Chile’s own game, kept alive through four updates, contests and new in-game items.

9:44Average playtime
4Updates since launch
View case study
2024
Bilz & Pap Roblox experience
Kart racing · Chile

Bilz & PapBack to School Kart

A multiplayer kart race set in Viña del Mar, part of a 360° campaign that starts on TV and lands in the metaverse.

2022Brand’s metaverse debut
360°From TV to Roblox
View case study
2024–25
Mundo Campero Roblox experience
Branded world · Guatemala

Mundo CamperoThe most-played branded experience in Central America

Pollo Campero’s first Roblox world, boosted by a limited-time mission and virtual merch that kept players coming back.

100K+Visits in under 5 months
12,000 hrsTotal playtime
View case study
2024–25
Chocowow Roblox experience
Gaming house · Guatemala

ChocowowChocowow Gaming House

The first brand experience in Roblox for Central America and the Caribbean: themed minigames and a bridge from the product on shelf to the game.

4Themed minigames
1stBrand with its own metaverse space in Central America
View case study
2025
Red Bull Bragantino Roblox experience
Sports minigame · Brazil

Red Bull BragantinoGen Z fans, inside the stadium

A kick-ball style minigame with native brand integration, amplified through our Teleport Portal tool.

11 minAverage playtime
1.3 secTypical social view time
View case study
2025
Galletas Festival Roblox experience
Interplanetary world · Colombia

Galletas FestivalMeteorito Ácido

Grupo Nutresa’s first immersive world on Roblox, with an obby, a competitive tiles game and exclusive avatar items.

23,977Unique players
3,194+Brand exposure hours
View case study
2026
YPF Roblox experience
World Cup activation · Argentina

YPFArgentina llena de energía

YPF’s World Cup 2026 Fan Fest lives inside Roblox, with missions that let fans follow the tournament from the game.

60%Of Argentine U18s play video games
View case study

Four ways to play in the metaverse

From a first presence to a world of your own. Pick one format or combine them in a single campaign.

signpost

VOOH

Virtual out-of-home: billboards and teleports placed in high-traffic areas of Roblox, reaching players where they already are.

  • Billboards
  • Teleports
  • Reach
smart_display

Rewarded video

Opt-in video where players choose to watch in exchange for an in-game reward, inside a brand-safe environment.

  • Opt-in
  • Rewards
  • Brand-safe
sports_esports

Roblox minigames

Short, replayable games built around the brand: obstacle courses, runners, kart races and more.

  • Obby
  • Runner
  • Racing
view_in_ar

Branded experiences

Full custom worlds with zones, avatar items and community mechanics designed to keep players coming back.

  • Worlds
  • Avatar items
  • LiveOps

Fun for players, safe for your brand

Everything a brand needs to know before activating inside Roblox: how it is targeted, what the brand controls and what guarantees the message reaches the right place. Brand safety and compliance, by design.

COPPACertified
GDPRCompliant
kidSAFESeal Program
LGPDCompliant
How does targeting work in Roblox?

We work with two paths depending on audience age. Every age can access the experiences; what changes is the media. For under 13s we activate In-App Premium interactive formats (Gameads), natively integrated into the experience. For 13+ we add VOOH billboards and portals that drive traffic to Branded Experiences and minigames. In both cases, targeting runs on geolocation, device type (mobile, PC, tablet) and passion points.

What data is that targeting built on?

On platform signals, never on personal user information. Geo, device and passion points give real precision without touching identifiable data, which is what makes COPPA, LGPD and GDPR-K part of the architecture instead of a patch at the end of the campaign.

Who defines where my brand can appear?

Roblox’s age tier system (Kids / Select / Standard). The classification of each experience sets its advertising eligibility layer: which inventory is enabled, which formats can be served and which Ads Manager campaigns can run with 13+ targeting.

What happens before a Branded Experience goes live?

It goes through the Maturity & Compliance Questionnaire and Roblox’s review process. Without a validated classification there is no publication. That filter matters because it makes sure every one of our projects is brand safe.

How controlled is the environment where the brand appears?

In a Branded Experience and in a Minigame the brand controls 100%: setting, mechanics, narrative and what the player sees at every moment. There is no third-party content around the message and no unpredictable adjacencies.

And inside the experience, how is the user protected?

With Roblox’s native moderation systems and filtered chat, no exits to external domains and no data collection inside the experience. The perimeter is closed by design, plus a Kidscorp moderation layer.

How do I measure the result?

With the same logic as the rest of the Kidscorp ecosystem: verified inventory, auditable metrics and full visibility of what was delivered, from planning to the closing report.

Ready to build yours?

Tell us the brand and the goal. We design the world where the next generation will want to be.